Wiki · Skills · HN_SHIELD_CHAIN_RUSH

Shield Chain Rush

Class tree skill

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Description

Shield Chain Rush

Max Level: 10

Requirement: Self Study Tactics 5

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 2

Description: Throws a shield, inflicting

ranged physical damage at the target and

surrounding enemies within 9x9 cells.

Enemies hit have their Movement Speed

decreased by 20% for 5 seconds and the

damage received by them is increased by 10%

(excluding Boss class monsters).

Damage additionally increases according

to the Self Study Tactics skill level,

the caster's Base Level and POW.

The weapon can't be swapped for

1.2 seconds after using this skill.

Requires a Shield.

[Lv 1]: ATK 1900+(Self Study Tactics Lv x3)%

[Lv 2]: ATK 3200+(Self Study Tactics Lv x6)%

[Lv 3]: ATK 4500+(Self Study Tactics Lv x9)%

[Lv 4]: ATK 580+(Self Study Tactics Lv x12)%

[Lv 5]: ATK 7100+(Self Study Tactics Lv x15)%

[Lv 6]: ATK 8400+(Self Study Tactics Lv x18)%

[Lv 7]: ATK 9700+(Self Study Tactics Lv x21)%

[Lv 8]: ATK 11000+(Self Study Tactics Lv x24)%

[Lv 9]: ATK 12300+(Self Study Tactics Lv x27)%

[Lv 10]: ATK 13600+(Self Study Tactics Lv x30)%

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
1357-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
2387-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
3417-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
4447-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
5477-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
6507-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
7537-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
8567-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
9597-51,20 сек.0,30 сек.0,35 сек.0,50 сек.
10627-51,20 сек.0,30 сек.0,35 сек.0,50 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 600 + 1300 × уровень навыка)%Множитель: базовые 100% + (pc_checkskill(sd, HN_SELFSTUDY_TATICS) × 3 × уровень навыка)%Множитель: базовые 100% + (5 × POW)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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