Wiki · Skills · MT_RUSH_QUAKE

Rush Quake

Class tree skill

Project:SoL database Server data · Renewal Report an error
Description

Rush Quake

Max Level: 10

Requirement: Axe Stomp 5

Skill Form: Active(AP)

Type: Physical Melee

Target: 1 Character

AP Cost: 125

Description: Instantly dashes to a target

and inflicts melee physical damage to it and

surrounding enemies. Also inflicts

Quake status for 30 seconds.

Inflicts additional damage against

Formless and Insect race monsters.

Damage additionally increases according

to the caster's Base Level and POW.

Additionally, the caster receives an Rush

effect for (Skill Level x30) seconds.

[Rush Effect]: Increases melee and ranged

physical damage by (Skill Level x5)%.

[Quake Status]: Increases damage taken from

melee and ranged physical damage by 50%.

[Lv 1]: ATK 3600%/3750%(Formless/Insect),

AoE: 3x3 cells

[Lv 2]: ATK 7200%/7500%(Formless/Insect),

AoE: 3x3 cells

[Lv 3]: ATK 10800%/11250%(Formless/Insect),

AoE: 3x3 cells

[Lv 4]: ATK 14400%/15000%(Formless/Insect),

AoE: 3x3 cells

[Lv 5]: ATK 18000%/18750%(Formless/Insect),

AoE: 5x5 cells

[Lv 6]: ATK 21600%/22500%(Formless/Insect),

AoE: 5x5 cells

[Lv 7]: ATK 25200%/26250%(Formless/Insect),

AoE: 5x5 cells

[Lv 8]: ATK 28800%/30000%(Formless/Insect),

AoE: 5x5 cells

[Lv 9]: ATK 32400%/33750%(Formless/Insect),

AoE: 7x7 cells

[Lv 10]: ATK 36000%/37500%(Formless/Insect),

AoE: 7x7 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
115091——60,00 сек.—
215091——60,00 сек.—
315091——60,00 сек.—
415091——60,00 сек.—
515091——60,00 сек.—
615091——60,00 сек.—
715091——60,00 сек.—
815091——60,00 сек.—
915091——60,00 сек.—
1015091——60,00 сек.—

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 3600 × уровень навыка + 10 × POW)%Множитель: базовые 100% + (150 × уровень навыка)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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Including inherited skill trees

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