Wiki · Skills · NW_WILD_SHOT

Wild Shot

Class tree skill

Project:SoL database Server data · Renewal Report an error
Description

Wild Shot

Max Level: 5

Requirement: Only One Bullet 3, Spiral Shooting 3, Magazine for One 3

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 3

Description: Indiscriminately fires around

the target, inflicting ranged physical damage

to the target and surrounding enemies 7 times.

Inflicts more damage when under

the Hidden Card effect.

Damage additionally increases according

to the caster's Base Level and CON,

can inflict half of the total Critical Damage

based on the caster's Critical chance.

Consumes 5 Bullets.

Requires a Rifle or Pistol.

[Lv 1]: ATK 1080% per Hit

Hidden Card: Revolver: 1180% per Hit

Hidden Card: Rifle: 1230% per Hit

AoE - Revolver: 5x5 cells/Rifle: 7x7 cells

[Lv 2]: ATK 1310% per Hit

Hidden Card: Revolver: 1510% per Hit

Hidden Card: Rifle: 1610% per Hit

AoE - Revolver: 5x5 cells/Rifle: 7x7 cells

[Lv 3]: ATK 1540% per Hit

Hidden Card: Revolver: 1840% per Hit

Hidden Card: Rifle: 1990% per Hit

AoE - Revolver: 5x5 cells/Rifle: 7x7 cells

[Lv 4]: ATK 1770% per Hit

Hidden Card: Revolver: 2170% per Hit

Hidden Card: Rifle: 2370% per Hit

AoE - Revolver: 7x7 cells/Rifle: 9x9 cells

[Lv 5] :ATK 2000% per Hit

Hidden Card: Revolver: 2500% per Hit

Hidden Card: Rifle: 2750% per Hit

AoE - Revolver: 7x7 cells/Rifle: 9x9 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
160-97—1,50 сек.0,75 сек.1,00 сек.
263-97—1,50 сек.0,75 сек.1,00 сек.
366-97—1,50 сек.0,75 сек.1,00 сек.
469-97—1,50 сек.0,75 сек.1,00 сек.
572-97—1,50 сек.0,75 сек.1,00 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 870 + 180 × уровень навыка)%Множитель: базовые 100% + (60 × уровень навыка)%Множитель: базовые 100% + (100 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Available jobs

Including inherited skill trees

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