Wiki · Skills · TR_RHYTHMSHOOTING

Rhythm Shooting

Class tree skill

Project:SoL database Server data · Renewal Report an error
Description

Rhythm Shooting

Max Level: 5

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5)

Description: Fires an arrow at the target

inflicting 3 ranged physical attacks.

If the target is marked with the Sound Brand

effect, it will inflict more damage.

(This skill does not remove Sound Brand.)

Damage additionally increases according

to the caster's Base Level.

When Stage Manner is learned,

CON will also affect the additional damage.

Requires a Musical Instrument, Bow or Whip.

Consumes 1 Arrow.

[Lv 1]: ATK 1500%/1900%(Sound Brand) per Hit

[Lv 2]: ATK 2450%/2950%(Sound Brand) per Hit

[Lv 3]: ATK 3400%/4000%(Sound Brand) per Hit

[Lv 4]: ATK 4350%/5050%(Sound Brand) per Hit

[Lv 5]: ATK 5300%/6100%(Sound Brand) per Hit

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
136932,00 сек.—0,35 сек.—
240932,00 сек.—0,35 сек.—
344932,00 сек.—0,35 сек.—
448932,00 сек.—0,35 сек.—
552932,00 сек.—0,35 сек.—

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 550 + 950 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Множитель: базовые 100% + (300 + 100 × уровень навыка)%Множитель: базовые 100% + (2 × sstatus->con)%Множитель: базовые 100% × (2)%Множитель: базовые 100% + (skillratio × 50 / 100)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

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