Wiki · Skills · WH_CRESCIVE_BOLT

Crescive Bolt

Class tree skill

Project:SoL database Server data · Renewal Report an error
Description

Crescive Bolt

Max Level: 10

Requirement: Aimed Bolt 5

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 2

Description: Fires 1 shot of ranged

physical damage to the target. Increases

damage and SP consumption of

the next cast of this skill for each time

while standing still (stacks up to 3 times).

Also, after the maximum stack has been reached,

the AP recovered increases to 3.

The stack resets if the caster moves or changes

position with a skill or after 10 seconds

after last time it was casted.

Damage additionally increases according

to the caster's Base Level and CON,

can inflict half of the total Critical Damage

based on the caster's Critical chance.

Consumes 1 Arrow.

[Lv 1]: ATK 1800%

[Lv 2]: ATK 3100%

[Lv 3]: ATK 4400%

[Lv 4]: ATK 5700%

[Lv 5]: ATK 7000%

[Lv 6]: ATK 8300%

[Lv 7]: ATK 9600%

[Lv 8]: ATK 10900%

[Lv 9]: ATK 12200%

[Lv 10]: ATK 13500%

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
147911,00 сек.1,00 сек.0,35 сек.0,70 сек.
249911,00 сек.1,00 сек.0,35 сек.0,70 сек.
351911,00 сек.1,00 сек.0,35 сек.0,70 сек.
453911,00 сек.1,00 сек.0,35 сек.0,70 сек.
555911,00 сек.1,00 сек.0,35 сек.0,70 сек.
657911,00 сек.1,00 сек.0,35 сек.0,70 сек.
759911,00 сек.1,00 сек.0,35 сек.0,70 сек.
861911,00 сек.1,00 сек.0,35 сек.0,70 сек.
963911,00 сек.1,00 сек.0,35 сек.0,70 сек.
1065911,00 сек.1,00 сек.0,35 сек.0,70 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 500 + 1300 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Множитель: базовые 100% + (skillratio × (20 × sc->getSCE(SC_CRESCIVEBOLT)->val1) / 100)%Множитель: базовые 100% + (skillratio × 20 / 100)%Множитель: базовые 100% + (skillratio × 50 / 100)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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Available jobs

Including inherited skill trees

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