Wiki · Skills · WH_FLAMETRAP

Flame Trap

Class tree skill

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Description

Flame Trap

Max Level: 5

Requirement: Solid Trap 1

Skill Form: Active

Type: Trap

Target: Ground

AP Recovery: 1/1/2/2/3

Description: Places a trap which inflicts

Fire elemental melee physical damage

over time during the trap duration.

Attack Range and Trap Duration increases

according to the skill level.

(Special Alloy Traps consumed by this skill

cannot be recovered by Remove Trap, etc.)

Damage additionally increases according

to the caster's Base Level and CON.

Consumes 2 Special Alloy Trap.

[Lv 1]: ATK 850% per Hit,

Trap Duration: 3 seconds/AoE: 3x3 cells

[Lv 2]: ATK 1700% per Hit,

Trap Duration: 3.5 seconds/AoE: 3x3 cells

[Lv 3]: ATK 2550% per Hit,

Trap Duration: 4 seconds/AoE: 5x5 cells

[Lv 4]: ATK 3400% per Hit,

Trap Duration: 4.5 seconds/AoE: 5x5 cells

[Lv 5]: ATK 4250% per Hit,

Trap Duration: 5 seconds/AoE: 7x7 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
168111,00 сек.1,00 сек.2,50 сек.0,50 сек.
272111,00 сек.1,00 сек.2,50 сек.0,50 сек.
376111,00 сек.1,00 сек.2,50 сек.0,50 сек.
480111,00 сек.1,00 сек.2,50 сек.0,50 сек.
584111,00 сек.1,00 сек.2,50 сек.0,50 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 850 × уровень навыка + 5 × sstatus->con)%Множитель: базовые 100% + (skillratio × (20 × (sd ? pc_checkskill(sd, WH_ADVANCED_TRAP) : 5)) / 100)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Available jobs

Including inherited skill trees

← All skills