Wiki · Skills · NW_SPIRAL_SHOOTING

Spiral Shooting

Class tree skill

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Description

Spiral Shooting

Max Level: 5

Requirement: P.F.I 3, Intensive Aim 1

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 2

Description: Fires a bullet with increased

rotational power at a target, inflicting ranged

physical damage to the target and enemies

within it's range. If a Grenade Launcher

is equipped, attacks 2 times.

If a Rifle is equipped,

inflicts half of the total Critical Damage

based on the caster's Critical chance.

If you have an Aiming Count active,

the skill consumes all the Aiming Count

and skill damage is increased according

to the amount of Aiming Count consumed.

Damage additionally increases according

on the caster's Base Level and CON.

Consumes 6 Bullets.

Requires a Grenade Launcher or Rifle.

[Lv 1]: Grenade Launcher:

ATK 2900+(Aiming Count x150)% per Hit

AoE: 9x9 cells

Rifle: ATK 4200+(Aiming Count x150)%

AoE: 5x5 cells

[Lv 2]: Grenade Launcher:

ATK 4600+ (Aiming Count x300)% per Hit/

AoE: 9x9 cells

Rifle: ATK 7000+(Aiming Count x300)%

AoE: 5x5 cells

[Lv 3]: Grenade Launcher:

ATK 6300+ (Aiming Count x450)% per Hit/

AoE: 9x9 cells

Rifle: ATK 9800+(Aiming Count x450)%

AoE: 5x5 cells

[Lv 4]: Grenade Launcher:

ATK 8000+ (Aiming Count x600)% per Hit/

AoE: 11x11 cells

Rifle: ATK 12600+(Aiming Count x600)%

AoE: 7x7 cells

[Lv 5]: Grenade Launcher:

ATK 9700+ (Aiming Count x750)% per Hit/

AoE: 11x11 cells

Rifle: ATK 15400+(Aiming Count x750)%

AoE: 7x7 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
148-91—1,50 сек.0,50 сек.1,00 сек.
253-91—1,50 сек.0,50 сек.1,00 сек.
358-91—1,50 сек.0,50 сек.1,00 сек.
463-91—1,50 сек.0,50 сек.1,00 сек.
568-91—1,50 сек.0,50 сек.1,00 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 1200 + 1700 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Множитель: базовые 100% + (sc->getSCE(SC_INTENSIVE_AIM_COUNT)->val1 × 150 × уровень навыка)%Множитель: базовые 100% + (200 + 1100 × уровень навыка)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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