Wiki · Skills · NW_THE_VIGILANTE_AT_NIGHT

The Vigilante at Night

Class tree skill

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Description

The Vigilante at Night

Max Level: 5

Requirement: P.F.I 3, Intensive Aim 1

Skill Form: Active

Type: Physical Ranged

Target: Caster

AP Recovery: 2

Description: Fires around the caster

without mercy, inflicting ranged physical damage

to the surrounding enemies around the caster.

If a Gatling Gun is equipped,

ignores physical defense of targets

and attacks 7 times.

If a Shotgun is equipped, attacks 4 times.

If you have an Aiming Count active,

the skill consumes all the Aiming Count

and skill damage is increased according

to the amount of Aiming Count consumed.

Damage additionally increases according

on the caster's Base Level and CON.

Consumes 15 Bullets.

Requires a Gatling Gun or Shotgun.

[Lv 1]: Gatling Gun: ATK 350+

(Aiming Count x100)% per Hit/AoE: 9x9 cells

Shotgun: ATK 1650+

(Aiming Count x200)% per Hit/AoE: 5x5 cells

[Lv 2]: Gatling Gun: ATK 700+

(Aiming Count x200)% per Hit/AoE: 9x9 cells

Shotgun: ATK 2450+

(Aiming Count x400)% per Hit/AoE: 5x5 cells

[Lv 3]: Gatling Gun: ATK 1050+

(Aiming Count x300)% per Hit/AoE: 9x9 cells

Shotgun: ATK 3250+

(Aiming Count x600)% per Hit/AoE: 5x5 cells

[Lv 4]: Gatling Gun: ATK 1400+

(Aiming Count x400)% per Hit/AoE: 11x11 cells

Shotgun: ATK 4050+

(Aiming Count x800)% per Hit/AoE: 7x7 cells

[Lv 5]: Gatling Gun: ATK 1750+

(Aiming Count x500)% per Hit/AoE: 11x11 cells

Shotgun: ATK 4850+

(Aiming Count x1000)% per Hit/AoE: 7x7 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
172—4—1,50 сек.0,50 сек.1,00 сек.
276—4—1,50 сек.0,50 сек.1,00 сек.
380—4—1,50 сек.0,50 сек.1,00 сек.
484—4—1,50 сек.0,50 сек.1,00 сек.
588—4—1,50 сек.0,50 сек.1,00 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 300 × уровень навыка)%Множитель: базовые 100% + (sc->getSCE(SC_INTENSIVE_AIM_COUNT)->val1 × 100 × уровень навыка)%Множитель: базовые 100% + (-100 + 800 + 700 × уровень навыка)%Множитель: базовые 100% + (sc->getSCE(SC_INTENSIVE_AIM_COUNT)->val1 × 200 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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