Wiki · Skills · NW_WILD_FIRE

Wild Fire

Class tree skill

Project:SoL database Server data · Renewal Report an error
Description

Wild Fire

Max Level: 5

Requirement: P.F.I 3, Intensive Aim 1

Skill Form: Active

Type: Physical Ranged

Target: Ground

AP Recovery: 2

Description: Fires a bullet towards the ground,

inflicting ranged physical damage to

targets within the range.

If a Shotgun is equipped,

inflicts more damage than a Grenade Launcher

but within a narrower area.

If a Grenade Launcher is equipped,

inflicts damage in a wider area than a Shotgun.

If there is an Aiming Count active,

the skill consumes all the Aiming Count

and skill damage is increased according

to the amount of Aiming Count consumed.

Damage additionally increases according

on the caster's Base Level and CON.

Consumes 5 Bullets.

Requires a Shotgun or Grenade Launcher.

[Lv 1]: Shotgun: ATK 5500+

(Aiming Count x500)%/AoE: 5x5 cells

Grenade Launcher: ATK 4950+

(Aiming Count x500)%/AoE: 9x9 cells

[Lv 2]: Shotgun: ATK 8600+

(Aiming Count x1000)%/AoE: 5x5 cells

Grenade Launcher: ATK 8400+

(Aiming Count x1000)%/AoE: 9x9 cells

[Lv 3]: Shotgun: ATK 12150+

(Aiming Count x1500)%/AoE: 5x5 cells

Grenade Launcher: ATK 11850+

(Aiming Count x1500)%/AoE: 9x9 cells

[Lv 4]: Shotgun: ATK 15700+

(Aiming Count x2000)%/AoE: 7x7 cells

Grenade Launcher: ATK 15300+

(Aiming Count x2000)%/AoE: 11x11 cells

[Lv 5]: Shotgun: ATK 19250+

(Aiming Count x2500)%/AoE: 7x7 cells

Grenade Launcher: ATK 18750+

(Aiming Count x2500)%/AoE: 11x11 cells

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
151-9-3—1,00 сек.0,50 сек.1,00 сек.
255-9-3—1,00 сек.0,50 сек.1,00 сек.
359-9-3—1,00 сек.0,50 сек.1,00 сек.
463-9-3—1,00 сек.0,50 сек.1,00 сек.
567-9-3—1,00 сек.0,50 сек.1,00 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 1500 + 3000 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Множитель: базовые 100% + (sc->getSCE(SC_INTENSIVE_AIM_COUNT)->val1 × 500 × уровень навыка)%Множитель: базовые 100% + (200 × уровень навыка)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

Next skills in the tree

Available jobs

Including inherited skill trees

← All skills