Wiki · Skills · NW_MAGAZINE_FOR_ONE

Magazine for One

Class tree skill

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Description

Magazine for One

Max Level: 5

Requirement: P.F.I 3, Intensive Aim 1

Skill Form: Active

Type: Physical Ranged

Target: 1 Character

AP Recovery: 2

Description: Fires multiple bullets at one target,

inflicting ranged physical damage to the target.

If a Gatling Gun is equipped,

attacks 10 times and consumes 10 Bullets.

If a Pistol is equipped, attacks 6 times,

inflicts half of the total Critical Damage

based on the caster's Critical chance

and consumes 6 Bullets.

If you have an Aiming Count active,

the skill consumes all the Aiming Count

and skill damage is increased according

to the amount of Aiming Count consumed.

Damage additionally increases according

on the caster's Base Level and CON.

Requires a Gatling Gun or Pistol.

[Lv 1]: Gatling Gun:

ATK 750+(Aiming Count x100)% per Hit

Pistol:

ATK 1100+(Aiming Count x100)% per Hit

[Lv 2]: Gatling Gun:

ATK 1250+(Aiming Count x200)% per Hit

Pistol:

ATK 1900+(Aiming Count x200)% per Hit

[Lv 3]: Gatling Gun:

ATK 1750+(Aiming Count x300)% per Hit

Pistol:

ATK 2700+(Aiming Count x300)% per Hit

[Lv 4]: Gatling Gun:

ATK 2250+(Aiming Count x400)% per Hit

Pistol:

ATK 3500+(Aiming Count x400)% per Hit

[Lv 5]: Gatling Gun:

ATK 2750+(Aiming Count x500)% per Hit

Pistol:

ATK 4300+(Aiming Count x500)% per Hit

Values by level

Values from the active server database

Lv.SPRangeHitsCastFixedCooldownDelay
142-96—1,00 сек.0,50 сек.1,00 сек.
246-96—1,00 сек.0,50 сек.1,00 сек.
350-96—1,00 сек.0,50 сек.1,00 сек.
454-96—1,00 сек.0,50 сек.1,00 сек.
558-96—1,00 сек.0,50 сек.1,00 сек.

Damage formula

Calculation based on the active server's source code

Множитель: базовые 100% + (-100 + 250 + 500 × уровень навыка)%Множитель: базовые 100% + (5 × sstatus->con)%Множитель: базовые 100% + (sc->getSCE(SC_INTENSIVE_AIM_COUNT)->val1 × 100 × уровень навыка)%Множитель: базовые 100% + (50 + 300 × уровень навыка)%Итог дополнительно масштабируется базовым уровнем персонажа (Renewal).

The multiplier is a percentage of base physical or magical damage. Conditions, equipment, defense, element and bonuses are applied separately.

Requirements

Prerequisite skills

Unlocks skills

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Including inherited skill trees

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